Pédagogie & Technologie
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Pédagogie & Technologie
Apprendre et enseigner avec les technologies de l'information et de la communication
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Rescooped by Bruno De Lièvre from gpmt
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GAMIFICATION: «los aprendices juegan con ella de manera creativa y disruptiva» –

GAMIFICATION: «los aprendices juegan con ella de manera creativa y disruptiva» – | Pédagogie & Technologie | Scoop.it
Juan Domingo Farnós Podemos pensar en el aprendizaje no como un resultado, sino como una “meta-disposición” personal y social, de relacionar el mundo del conocimiento con la educación y el trabajo… • Conceptualizar el proceso de diseño de aprendizaje desde diferentes perspectivas …    .Aplicar una variedad de recursos de aprendizaje de diseño, herramientas y…

Via Ramon Aragon, juandoming, Silvia Núñez, michel verstrepen
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Rescooped by Bruno De Lièvre from Arquitecturas digitales del aprendizaje para una educación 4.0
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How to Use Gameplay to Enhance Classroom Learning

How to Use Gameplay to Enhance Classroom Learning | Pédagogie & Technologie | Scoop.it
Research shows that using games in teaching can help increase student participation, foster social and emotional learning, and motivate students to take risks.

Via Oskar Almazan
Oskar Almazan's curator insight, April 9, 2021 10:10 PM
The important part of using games in the classroom is trying not to gamify everything and to start small, using games with rules that students understand, says Cameron-Jarvis. The mix of games also matters, adds Farber, who says teachers should aim for variety. If you do let kids play games in class, he says, “think about the emotions those games evoke besides strategy and procedure."